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Japan's Information Strategy for the 21st Century
  by SAKAMURA Ken
March 2002, 190 x 138 mm, 272 pp., JPY1600
Professor SAKAMURA Ken has attracted world attention since 1984 as the leader of the TRON Project and his design of computer systems of stunning originality. TRON is a fundamental software program able to be utilized by a variety of computers and is the program most used in pre-installed OS programs in the world today.
Professor Sakamura argues, “... a global standard is a fantasy. Because systems and cultures differ by country, one cannot simply import a the surface of the American method into Japan.” He further emphasizes that “Isn't the greatest puzzle for Japanese, after all, Japan itself? Because we don't know who we are, we cannot establish the individual. We don't have to do everything according to the American way. We must establish a strategy based on what Japanese people can do, and then be able to explain that to outsiders.” What Japan needs most of all is strategic thought that embodies the maxim, “know others, know oneself.”

Contents
Prologue
1 Lessons from the collapse of the IT bubble in the U.S.
1.1 From the peak to decline — what did the collapse of the argument of “the new economy”mean?
  1.2 The bursting of the dotcom phenomenon — Quick growing dotcom companies / From B2C to B2B / Flush with the potential of the internet / The precepts of Amazon.com/Stock and securities analysts/Distribution of broadband and content/Electronic business has just begun / Problems remaining
  1.3 Telecom's over investment in infrastructure — Spurred on by the deregulation of the telecommunications industry/Enormous debt among large scale makers of communications devices
  1.4 Reduction in demand for personal computers — Growth in personal computers has ended/From multi-use to special use devices
2 America and Japan
  2.1 Japan's Way — Japanese and Americans / Why have things gone well so far? / Island rules/Japan's insistence on form
  2.2 Trying to imitate America's way — The collapse of the American way / A country that allows for second chances/The trap of the global standard/America's basic research
  2.3 Why did Japan fail? — The tragedy of Japanese Morse Code/The tragedy of the English-language keyboard/Fields in which the Japanese way does not work / Never deciding / The collapse of the Japanese way / Unchanging dilemma / Incompetent but hard-working / The digital divide
  2.4 A third path — Are Japanese capable of originality? / Anxiety about the present / “Project X” / Presentation is the story
3 Japan's Strategy
  3.1 Various strategies — OS strategy as information infrastructure / Security strategy / Strategy for character codes / America's character code strategy / Stubbornness over international standards when inconvenient / China's character code strategy / Japan needs a character code set that it can control / What is the right character code for electronic governance?
  3.2 What's next? — Ubiquity and information-based household electronics / Can IT help save energy? / Japan's educational system / The mysterious "educational computer" / Super article 301 / lifelong learning / What knowledge is necessary? / Prioritizing knowledge / Knowledge about information rights / The idea of enable-ware
  3.3 What the State should and shouldn't do — How to think about echelons / The government shouldn't be a buyer / What do you standardize? / The murkiness of IT / About TCP/IP / The uniqueness of standardizing IT related fields/Why there is great intelligence on the terminal side / The philosophy of how society should be
Afterword

ABOUT THE AUTHOR
Born in Tokyo in 1951, SAKAMURA Ken graduated from the Engineering Department of Keio University in 1974. At present he works as Professor of the Interfaculty Initiative in Information Studies at the Graduate School of the University of Tokyo specializing in computer architecture. Since 1999 he has served as Editor-in-Chief of “MICRO,” the microelectronics journal of the IEEE. He is a fellow of the IEEE, and was awarded the 33rd Ichimura Academic Prize's Special Award. In 2001 he won the Takeda Prize. His chief publications include, The Japanese Model for Information-based Civilization, TRON Design, Concepts Springing from TRON, etc.


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